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	<title>PJ&#039;s EDC blog &#187; Virtuality</title>
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	<description>Education and Digital Culture 2015 Course Lifestream Blog</description>
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		<title>Robots, Embodiment and Mediated Virtuality</title>
		<link>https://edc15.education.ed.ac.uk/pfameli/2015/01/31/robots-embodiment-and-mediated-virtuality/</link>
		<comments>https://edc15.education.ed.ac.uk/pfameli/2015/01/31/robots-embodiment-and-mediated-virtuality/#comments</comments>
		<pubDate>Sat, 31 Jan 2015 12:18:35 +0000</pubDate>
		<dc:creator><![CDATA[PJ Fameli]]></dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[media archeology]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[uncanny valley]]></category>

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		<description><![CDATA[This is a long (50:16) video, that may be too esoteric for some visitors, but I recommend digesting it by segments for some interesting insights(esp. for museum curators/educators). Danny Bazo provides a low key articulation of some of our recurring themes of embodiment, virtuality, robots, human/technology binary, anthropomorphism, etc.. from perspective of a robotic scientist [&#8230;]]]></description>
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<p>This is a long (50:16) video, that may be too esoteric for some visitors, but I recommend digesting it by segments for some interesting insights(esp. for museum curators/educators). Danny Bazo provides a low key articulation of some of our recurring themes of embodiment, virtuality, robots, human/technology binary, anthropomorphism, etc.. from perspective of a robotic scientist with a genuine appreciation of the arts&#8217; contribution to science. It is a testament to role of engineers in exploring and pushing the boundaries of understanding the human &#8211; technology interface. Consider his commentaries on: embedded/embodiment systems (starting from 3:30 mark); designing facial expressions of humanoid robots (8:50); &#8216;PolarM&#8217; project (10:00), an assemblage of devices that makes the imperceptible perceptible such as &#8216;background noise&#8217;, the invisible visible with a &#8216;bubble chamber&#8217;, and (16:00) how we attribute intelligence to robots through human-like gestures such as &#8216;head-cocking&#8217; (&#8220;oh, the robot is thinking&#8221;); swarm cameras that produce art (17:30); collective interrogation of the environment (18:00) by a handful of different actual and virtual robots with different computer algorithms produces a generative visualization (an &#8216;artwork;&#8221;painting of memories&#8217;) within a room that demonstrates &#8216;level jumping&#8217; of virtuality (22:00) to open door between art and science. The most intriguing segment is &#8220;The New Dunites&#8221; project (23:00) which was a <strong>&#8216;media archeology&#8217;</strong> to explore the buried site of Cecil B. DeMille&#8217;s silent spectacle &#8220;The Ten Commandments&#8221; movie set (1922-23) using ground-penetrating radar to create 3D visualizations. The later segments focus on the engineering challenges of navigating 3D worlds. <strong>Robots may be conceived as &#8216;mediators&#8217; between humans and the digital/virtual world(s)</strong>. Presentation ends at about 38:40 mark. During Q &amp; A session, the notion of &#8220;uncanny valley&#8221; is questioned (40:25-42:50). Bazo thinks more research is required, as he views <em>&#8220;uncanny valley&#8221; as a theory; maybe it is not really a &#8220;valley&#8221;</em>, perhaps multidimensional. Tough question and response (46:30) about human-robot interface &#8211; biology and technology are &#8220;isomorphic&#8221;; consider <strong>the robot as a &#8216;teacher&#8217;</strong> to enhance understanding ourselves.      </p>
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