WEEK THREE: I, ‘Virtual Body’?

Week Three was an interesting segue out the ‘uncanny valley’ starting off with some posts on programming, then I was engaged in the robotics realm producing my visual artefact project below, while also exploring ‘virtuality. My mind was mostly absorbed with ROBOTS this week. I thought that I had made a clean break from previous weeks’ obsessions with cyborgs, androids and humanoids, but coincidentally the Danny Bazo post and video which I originally assumed was a ‘virtuality’ resurrected some residual references to the ‘uncanny valley.’

Hayles (1999) defines “virtuality” (pp. 13-14) as “the cultural perception that material objects are interpenetrated information pattern.” This mode of thinking raises questions, such as: Have I been programmed? (by parents, teachers, peers, media); Can I re-programme myself? Do I have ‘free will’ or is that concept just a delusion? Another Hayles’ insight that continues to resonate with me for further elucidation is: “human life is embedded in a material world of great complexity”(p. 5). I know that I personally feel encumbered by some of my material possessions. Perhaps I need to jettison all but my basic survival material reality, and accept that defining my (post-human)’essential self’ is more about ‘information patterns’ than materiality. N.K. Hayles. (1999). “Toward embodied virtuality.” from Hayles, N.K. How we became posthuman: virtual bodies in cybernetics, literature, and informatics, pp.1-25, 293-197. Chicago: Ill: University of Chicago Press.

In terms of Lifestream blogging, I realize the need for more ‘self-regulation’ when constructing and maintaining a Lifestream blog site. I have began to take more care with tags and categories on this Lifestream blog and I realize the need to do more ‘housekeeping’ in terms of site administration. I am still considering what topics to ‘page’ vs. ‘blog.’ I really want to spend more time reviewing peer’s blog sites, but I continue to find myself meandering down various paths, some of which are productive, but it all consumes time. One must parse out time for writing, researching, producing, reviewing others’ work, site administration, etc.

Having gotten robots ‘out of my system'(how “post-human”) this past week, I hope to transition to more ‘trans-humanist’ explorations in the coming weeks.

Robots, Embodiment and Mediated Virtuality

This is a long (50:16) video, that may be too esoteric for some visitors, but I recommend digesting it by segments for some interesting insights(esp. for museum curators/educators). Danny Bazo provides a low key articulation of some of our recurring themes of embodiment, virtuality, robots, human/technology binary, anthropomorphism, etc.. from perspective of a robotic scientist with a genuine appreciation of the arts’ contribution to science. It is a testament to role of engineers in exploring and pushing the boundaries of understanding the human – technology interface. Consider his commentaries on: embedded/embodiment systems (starting from 3:30 mark); designing facial expressions of humanoid robots (8:50); ‘PolarM’ project (10:00), an assemblage of devices that makes the imperceptible perceptible such as ‘background noise’, the invisible visible with a ‘bubble chamber’, and (16:00) how we attribute intelligence to robots through human-like gestures such as ‘head-cocking’ (“oh, the robot is thinking”); swarm cameras that produce art (17:30); collective interrogation of the environment (18:00) by a handful of different actual and virtual robots with different computer algorithms produces a generative visualization (an ‘artwork;”painting of memories’) within a room that demonstrates ‘level jumping’ of virtuality (22:00) to open door between art and science. The most intriguing segment is “The New Dunites” project (23:00) which was a ‘media archeology’ to explore the buried site of Cecil B. DeMille’s silent spectacle “The Ten Commandments” movie set (1922-23) using ground-penetrating radar to create 3D visualizations. The later segments focus on the engineering challenges of navigating 3D worlds. Robots may be conceived as ‘mediators’ between humans and the digital/virtual world(s). Presentation ends at about 38:40 mark. During Q & A session, the notion of “uncanny valley” is questioned (40:25-42:50). Bazo thinks more research is required, as he views “uncanny valley” as a theory; maybe it is not really a “valley”, perhaps multidimensional. Tough question and response (46:30) about human-robot interface – biology and technology are “isomorphic”; consider the robot as a ‘teacher’ to enhance understanding ourselves.

Program or Be Programmed


Rushkoff, Douglas. (2011). Programmed or Be Programmed: ten commandments for a digital age. Berkeley, CA: Soft Skull Press.
I. TIME: Do Not Be Always On
II. PLACE: Live In Person
III. CHOICE: You May Always Choose None of the Above
IV. COMPLEXITY: You Are Never Completely Right
V. SCALE: One Size Does Not Fit All
VI. IDENTITY: Be Yourself
VII. SOCIAL: Do Not Sell Your Friends
VIII. FACT: Tell The Truth
IX. OPENNESS: Share, Don’t Steal
X. PURPOSE: Program or Be Programmed

Should programming courses be required learning for K-12?

Education and Digital Culture 2015 Course Lifestream Blog